8/10/2023 0 Comments Maelstrom in a sentenceIt's always very useful when you nearly have destroyed their hull but they turn to face you an armored quadrant, allowing you to bypass the armor with the consuming flames. Fire also causes sail damage so it could be a great opener for slowing your opponent. The tier 10 passive - Incendiary Ammo - allows cannonballs to envelop the opponent's ship in flames, causing direct hull damage.Ashborne's damage will be notably increased when she can fire as fast as possible. Ashborne's inherent passive ability "Overload" grants her a damage increase for a brief period after her cannons are fully reloaded, represented by a glow and audio queue.Try to avoid the enemy's strong points and lock them in place with a boarding action for multiple barrages. Due to her failty and broadside-only cannons, positioning Ashborne correctly and relative to the enemy is key.Ashborne is a glass cannon - her broadsides hit harder than any other ship, but she has realtively low armor and hull and is very vulnerable if caught at a bad angle.Platecracker Gunports - Increases critical damage and critical hit chance.Overmount Gunports - Increases number of port and starboard cannons.Plate Armor - Increases broadside armor.Reinforced Cabins - Increases max crew size and hull integrity. ![]() Reinforced Sails - Increases sail hit points and top speed.A post on Ashborne is a death sentence to be avoided at any. Harbinger's Rudder - Increases turn rate. No captain of the vessel has survived more than a year, despite the ships success in battle.Phoenix - Cannons with a high critical hit chance.Leviathan - Short range cannons with high damage and moderate accuracy.Ironhead - Well-rounded cannons with average accuracy and damage.Regardless, the passives for the ship only affect the iron cannonball shots, so enhancing it's strengths is recommended. However, the ship also hints to a second purpose as a Crew Smasher. You can get a lot of damage in fast and remove entire quadrants and then some with one well-placed broadside cannon fire. The first path is the most recognizable and clear path choice: The Armor Breaker. The hardpoints of the Ashborne have two paths in mind. Iron cannonballs that land will cause an enemy ship to catch fire and take direct hull damage for a time. ![]() Grants a cannonball damage bonus for a brief time after reloading the ship's cannons.
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